{"id":1359,"date":"2012-01-15T03:23:27","date_gmt":"2012-01-14T18:23:27","guid":{"rendered":"http:\/\/teruaki-tsubokura.com\/Lab\/?p=1359"},"modified":"2012-01-16T02:57:51","modified_gmt":"2012-01-15T17:57:51","slug":"kinect-sdkcxna%e4%ba%ba%e3%82%92%e8%89%b2%e5%88%86%e3%81%91%e3%81%97%e3%81%a6%e3%82%b7%e3%83%ab%e3%82%a8%e3%83%83%e3%83%88%e8%a1%a8%e7%a4%ba%e3%81%99%e3%82%8b","status":"publish","type":"post","link":"https:\/\/teruaki-tsubokura.com\/Lab\/kinect-sdkcxna%e4%ba%ba%e3%82%92%e8%89%b2%e5%88%86%e3%81%91%e3%81%97%e3%81%a6%e3%82%b7%e3%83%ab%e3%82%a8%e3%83%83%e3%83%88%e8%a1%a8%e7%a4%ba%e3%81%99%e3%82%8b\/","title":{"rendered":"[Kinect SDK][C#][XNA]\u4eba\u3092\u8272\u5206\u3051\u3057\u3066\u30b7\u30eb\u30a8\u30c3\u30c8\u8868\u793a\u3059\u308b"},"content":{"rendered":"<p>Kinect\u3092\u30c7\u30b8\u30bf\u30eb\u30b5\u30a4\u30cd\u30fc\u30b8\u306b\u5229\u7528\u3059\u308b\u30cf\u30c3\u30af\u306e\u7b2c\u4e8c\u5f3e\u3067\u3059\u3002<\/p>\n<p>\u524d\u56de\u3001Kinect\u3067\u64ae\u5f71\u3057\u3066\u3044\u308b\u5834\u6240\u306b\u4eba\u304c\u5c45\u308b\u304b\u5c45\u306a\u3044\u304b\u3092\u53d6\u5f97\u3057\u307e\u3057\u305f\u304c\u3001\u4eca\u56de\u306f\u305d\u306e\u5fdc\u7528\u3067\u6df1\u5ea6\u30ab\u30e1\u30e9\u304b\u3089\u53d6\u5f97\u3057\u305f\u6620\u50cf\u3092\u3082\u3068\u306b\u30d7\u30ec\u30a4\u30e4\u30fc\u3054\u3068\u306b\u8272\u5206\u3051\u3057\u3066\u8868\u793a\u3092\u3057\u3066\u307f\u307e\u3059\u3002<br \/>\n\u3055\u3089\u306b\u305b\u3063\u304b\u304f\u30e6\u30fc\u30b6\u6570\u3082\u53d6\u5f97\u3057\u3066\u3044\u308b\u306e\u3067\u753b\u9762\u306b\u8868\u793a\u3057\u3066\u307f\u307e\u3057\u3087\u3046\u3002<\/p>\n<h3><!--more--><\/h3>\n<h3>\u25a0\u30d5\u30a9\u30f3\u30c8\u306e\u6e96\u5099<\/h3>\n<p>\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306e\u4f5c\u6210\u3001\u53c2\u7167\u306e\u8ffd\u52a0\u307e\u3067\u306f\u524d\u56de\u306eTips\u3068\u540c\u3058\u3067\u3059\u3002<br \/>\n\u4eca\u56de\u306f\u305d\u308c\u306b\u30d7\u30e9\u30b9\u3057\u3066\u753b\u9762\u306b\u30e6\u30fc\u30b6\u6570\u306e\u8868\u793a\u3082\u3059\u308b\u306e\u3067\u3001\u305d\u306e\u8868\u793a\u306e\u70ba\u306e\u30d5\u30a9\u30f3\u30c8\u3092\u8aad\u307f\u8fbc\u307f\u307e\u3059\u3002<br \/>\n\u30bd\u30ea\u30e5\u30fc\u30b7\u30e7\u30f3\u30a8\u30af\u30b9\u30d7\u30ed\u30fc\u30e9\u30fc\u306eContent\u3092\u53f3\u30af\u30ea\u30c3\u30af\u2192[\u8ffd\u52a0(D)]\u2192[\u65b0\u3057\u3044\u9805\u76ee(W)&#8230;]\u3092\u9078\u629e\u3057\u307e\u3059\u3002<\/p>\n<p><a href=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/font.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1289\" title=\"font\" src=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/font.png\" alt=\"\" width=\"716\" height=\"289\" srcset=\"https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/font.png 716w, https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/font-300x121.png 300w\" sizes=\"auto, (max-width: 716px) 100vw, 716px\" \/><\/a><\/p>\n<p>\u65b0\u3057\u3044\u9805\u76ee\u3092\u8ffd\u52a0\u3059\u308b\u30a6\u30a3\u30f3\u30c9\u30a6\u304c\u958b\u304f\u306e\u3067\u3001Sprite Font\u3092\u9078\u629e\u3057\u4efb\u610f\u306e\u540d\u524d\u3092\u3064\u3051\u3066OK<\/p>\n<p><a href=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/add_font.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1290\" title=\"add_font\" src=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/add_font.png\" alt=\"\" width=\"800\" height=\"450\" srcset=\"https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/add_font.png 800w, https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/add_font-300x168.png 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>\u3053\u308c\u3067XNA\u3067\u6587\u5b57\u3092\u8868\u793a\u3059\u308b\u6e96\u5099\u304c\u6574\u3044\u307e\u3057\u305f\u3002<\/p>\n<p>&nbsp;<\/p>\n<h3>\u25a0\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9<\/h3>\n<div class=\"csharpcode\">\n<pre class=\"alt\"><span class=\"kwrd\">using<\/span> System;<\/pre>\n<pre><span class=\"kwrd\">using<\/span> System.Collections.Generic;<\/pre>\n<pre class=\"alt\"><span class=\"kwrd\">using<\/span> System.Linq;<\/pre>\n<pre><span class=\"kwrd\">using<\/span> Microsoft.Xna.Framework;<\/pre>\n<pre class=\"alt\"><span class=\"kwrd\">using<\/span> Microsoft.Xna.Framework.Audio;<\/pre>\n<pre><span class=\"kwrd\">using<\/span> Microsoft.Xna.Framework.Content;<\/pre>\n<pre class=\"alt\"><span class=\"kwrd\">using<\/span> Microsoft.Xna.Framework.GamerServices;<\/pre>\n<pre><span class=\"kwrd\">using<\/span> Microsoft.Xna.Framework.Graphics;<\/pre>\n<pre class=\"alt\"><span class=\"kwrd\">using<\/span> Microsoft.Xna.Framework.Input;<\/pre>\n<pre><span class=\"kwrd\">using<\/span> Microsoft.Xna.Framework.Media;<\/pre>\n<pre class=\"alt\"><span class=\"kwrd\">using<\/span> Microsoft.Research.Kinect.Nui;    <span class=\"rem\">\/\/Kinect Uni\u306e\u8aad\u307f\u8fbc\u307f<\/span><\/pre>\n<pre><\/pre>\n<pre class=\"alt\"><span class=\"kwrd\">namespace<\/span> Kinect_UserColors<\/pre>\n<pre>{<\/pre>\n<pre class=\"alt\">    <span class=\"rem\">\/\/\/ &lt;summary&gt;<\/span><\/pre>\n<pre>    <span class=\"rem\">\/\/\/ \u57fa\u5e95 Game \u30af\u30e9\u30b9\u304b\u3089\u6d3e\u751f\u3057\u305f\u3001\u30b2\u30fc\u30e0\u306e\u30e1\u30a4\u30f3 \u30af\u30e9\u30b9\u3067\u3059\u3002<\/span><\/pre>\n<pre class=\"alt\">    <span class=\"rem\">\/\/\/ &lt;\/summary&gt;<\/span><\/pre>\n<pre>    <span class=\"kwrd\">public<\/span> <span class=\"kwrd\">class<\/span> Game1 : Microsoft.Xna.Framework.Game<\/pre>\n<pre class=\"alt\">    {<\/pre>\n<pre>        GraphicsDeviceManager graphics;<\/pre>\n<pre class=\"alt\">        Runtime Kinect;    <span class=\"rem\">\/\/Kinect\u306e\u30bb\u30f3\u30b5\u30af\u30e9\u30b9<\/span><\/pre>\n<pre>        SpriteBatch spriteBatch;<\/pre>\n<pre class=\"alt\">        Texture2D texture_depth = <span class=\"kwrd\">null<\/span>;    <span class=\"rem\">\/\/\u5965\u884c\u30c6\u30af\u30b9\u30c1\u30e3<\/span><\/pre>\n<pre>        Texture2D texture_User = <span class=\"kwrd\">null<\/span>;    <span class=\"rem\">\/\/\u30e6\u30fc\u30b6\u30b7\u30eb\u30a8\u30c3\u30c8\u30c6\u30af\u30b9\u30c1\u30e3<\/span><\/pre>\n<pre class=\"alt\">        <span class=\"kwrd\">private<\/span> Color[] depthColor;    <span class=\"rem\">\/\/\u8272\u60c5\u5831\u306e\u683c\u7d0d<\/span><\/pre>\n<pre>        <span class=\"kwrd\">private<\/span> Color[] UserColor;    <span class=\"rem\">\/\/\u8272\u60c5\u5831\u306e\u683c\u7d0d<\/span><\/pre>\n<pre class=\"alt\">        <span class=\"kwrd\">private<\/span> <span class=\"kwrd\">bool<\/span>[] user_index = <span class=\"kwrd\">new<\/span> <span class=\"kwrd\">bool<\/span>[7];    <span class=\"rem\">\/\/\u30e6\u30fc\u30b6\u30a4\u30f3\u30c7\u30c3\u30af\u30b9<\/span><\/pre>\n<pre>        <span class=\"kwrd\">private<\/span> <span class=\"kwrd\">int<\/span> user_count = 0;    <span class=\"rem\">\/\/\u30e6\u30fc\u30b6\u306e\u6570<\/span><\/pre>\n<pre class=\"alt\">        <span class=\"kwrd\">private<\/span> SpriteFont font = <span class=\"kwrd\">null<\/span>;   <span class=\"rem\">\/\/\u30d5\u30a9\u30f3\u30c8<\/span><\/pre>\n<pre><\/pre>\n<pre class=\"alt\">        <span class=\"kwrd\">public<\/span> Game1()<\/pre>\n<pre>        {<\/pre>\n<pre class=\"alt\">            graphics = <span class=\"kwrd\">new<\/span> GraphicsDeviceManager(<span class=\"kwrd\">this<\/span>);<\/pre>\n<pre>            Content.RootDirectory = <span class=\"str\">\"Content\"<\/span>;<\/pre>\n<pre class=\"alt\">            <span class=\"rem\">\/\/\u753b\u9762\u30b5\u30a4\u30ba\u3092640 X 480<\/span><\/pre>\n<pre>            <span class=\"kwrd\">this<\/span>.graphics.PreferredBackBufferWidth = 640;<\/pre>\n<pre class=\"alt\">            <span class=\"kwrd\">this<\/span>.graphics.PreferredBackBufferHeight = 480;<\/pre>\n<pre>        }<\/pre>\n<pre class=\"alt\"><\/pre>\n<pre>        <span class=\"preproc\">#region<\/span> Initialize<\/pre>\n<pre class=\"alt\">        <span class=\"kwrd\">protected<\/span> <span class=\"kwrd\">override<\/span> <span class=\"kwrd\">void<\/span> Initialize()<\/pre>\n<pre>        {<\/pre>\n<pre class=\"alt\">            <span class=\"kwrd\">base<\/span>.Initialize();<\/pre>\n<pre>            Kinect = Runtime.Kinects[0];    <span class=\"rem\">\/\/Kinect\u30bb\u30f3\u30b5\u30af\u30e9\u30b9\u306e\u521d\u671f\u5316<\/span><\/pre>\n<pre class=\"alt\">            <span class=\"kwrd\">this<\/span>.font = <span class=\"kwrd\">this<\/span>.Content.Load&lt;SpriteFont&gt;(<span class=\"str\">\"Font1\"<\/span>);    <span class=\"rem\">\/\/\u30d5\u30a9\u30f3\u30c8\u306e\u8aad\u307f\u8fbc\u307f<\/span><\/pre>\n<pre><\/pre>\n<pre class=\"alt\">            <span class=\"kwrd\">try<\/span><\/pre>\n<pre>            {<\/pre>\n<pre class=\"alt\">                <span class=\"rem\">\/\/\u5965\u884c\u306e\u53d6\u5f97\u3001\u30c8\u30e9\u30c3\u30ad\u30f3\u30b0\u3001\u5b9f\u753b\u50cf<\/span><\/pre>\n<pre>                Kinect.Initialize(RuntimeOptions.UseDepthAndPlayerIndex |<\/pre>\n<pre class=\"alt\">                                RuntimeOptions.UseSkeletalTracking |<\/pre>\n<pre>                                RuntimeOptions.UseColor);<\/pre>\n<pre class=\"alt\">            }<\/pre>\n<pre>            <span class=\"kwrd\">catch<\/span> (InvalidOperationException)<\/pre>\n<pre class=\"alt\">            {<\/pre>\n<pre>                Console.WriteLine(<span class=\"str\">\"Runtime initialization failed.\"<\/span>);<\/pre>\n<pre class=\"alt\">                <span class=\"kwrd\">return<\/span>;<\/pre>\n<pre>            }<\/pre>\n<pre class=\"alt\"><\/pre>\n<pre>            <span class=\"kwrd\">try<\/span><\/pre>\n<pre class=\"alt\">            {<\/pre>\n<pre>                <span class=\"rem\">\/\/\u30c7\u30d7\u30b9\u30b9\u30c8\u30ea\u30fc\u30e0\u3092\u958b\u304f<\/span><\/pre>\n<pre class=\"alt\">                Kinect.DepthStream.Open(ImageStreamType.Depth,<\/pre>\n<pre>                                        2,<\/pre>\n<pre class=\"alt\">                                        ImageResolution.Resolution320x240,<\/pre>\n<pre>                                        ImageType.DepthAndPlayerIndex);<\/pre>\n<pre class=\"alt\">            }<\/pre>\n<pre>            <span class=\"kwrd\">catch<\/span> (InvalidOperationException)<\/pre>\n<pre class=\"alt\">            {<\/pre>\n<pre>                Console.WriteLine(<span class=\"str\">\"Failed to open stream. \"<\/span>);<\/pre>\n<pre class=\"alt\">                <span class=\"kwrd\">return<\/span>;<\/pre>\n<pre>            }<\/pre>\n<pre class=\"alt\"><\/pre>\n<pre>            <span class=\"rem\">\/\/\u30d3\u30c7\u30aa\u66f4\u65b0\u6bce\u306bKinect_DepthFrameReady\u3092\u547c\u3073\u51fa\u3059<\/span><\/pre>\n<pre class=\"alt\">            Kinect.DepthFrameReady += <span class=\"kwrd\">new<\/span> EventHandler&lt;ImageFrameReadyEventArgs&gt;(Kinect_DepthFrameReady);<\/pre>\n<pre>        }<\/pre>\n<pre class=\"alt\">        <span class=\"preproc\">#endregion<\/span><\/pre>\n<pre><\/pre>\n<pre class=\"alt\">        <span class=\"preproc\">#region<\/span> LoadContent<\/pre>\n<pre>        <span class=\"kwrd\">protected<\/span> <span class=\"kwrd\">override<\/span> <span class=\"kwrd\">void<\/span> LoadContent()<\/pre>\n<pre class=\"alt\">        {<\/pre>\n<pre>            spriteBatch = <span class=\"kwrd\">new<\/span> SpriteBatch(GraphicsDevice);<\/pre>\n<pre class=\"alt\">        }<\/pre>\n<pre>        <span class=\"preproc\">#endregion<\/span><\/pre>\n<pre class=\"alt\"><\/pre>\n<pre>        <span class=\"preproc\">#region<\/span> Update<\/pre>\n<pre class=\"alt\">        <span class=\"kwrd\">protected<\/span> <span class=\"kwrd\">override<\/span> <span class=\"kwrd\">void<\/span> Update(GameTime gameTime)<\/pre>\n<pre>        {<\/pre>\n<pre class=\"alt\">            KeyboardState keyState = Keyboard.GetState();<\/pre>\n<pre>            <span class=\"kwrd\">if<\/span> (keyState.IsKeyDown(Keys.Escape)) <span class=\"kwrd\">this<\/span>.Exit();<\/pre>\n<pre class=\"alt\">            <span class=\"kwrd\">base<\/span>.Update(gameTime);<\/pre>\n<pre>        }<\/pre>\n<pre class=\"alt\">        <span class=\"preproc\">#endregion<\/span><\/pre>\n<pre><\/pre>\n<pre class=\"alt\">        <span class=\"preproc\">#region<\/span> Draw<\/pre>\n<pre>        <span class=\"kwrd\">protected<\/span> <span class=\"kwrd\">override<\/span> <span class=\"kwrd\">void<\/span> Draw(GameTime gameTime)<\/pre>\n<pre class=\"alt\">        {<\/pre>\n<pre>            GraphicsDevice.Clear(Color.CornflowerBlue);<\/pre>\n<pre class=\"alt\"><\/pre>\n<pre>            <span class=\"kwrd\">this<\/span>.spriteBatch.Begin();<\/pre>\n<pre class=\"alt\">            <span class=\"rem\">\/\/\u5965\u884c\u753b\u50cfTexture\u306e\u63cf\u5199<\/span><\/pre>\n<pre>            <span class=\"kwrd\">if<\/span> (<span class=\"kwrd\">this<\/span>.texture_depth != <span class=\"kwrd\">null<\/span>)<\/pre>\n<pre class=\"alt\">            {<\/pre>\n<pre>                <span class=\"kwrd\">this<\/span>.spriteBatch.Draw(<span class=\"kwrd\">this<\/span>.texture_depth, <span class=\"kwrd\">new<\/span> Vector2(0, 0), <span class=\"kwrd\">null<\/span>,<\/pre>\n<pre class=\"alt\">                  Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 0.0f);<\/pre>\n<pre>            }<\/pre>\n<pre class=\"alt\">            <span class=\"rem\">\/\/\u30e6\u30fc\u30b6\u30b7\u30eb\u30a8\u30c3\u30c8Texture\u306e\u63cf\u5199<\/span><\/pre>\n<pre>            <span class=\"kwrd\">if<\/span> (<span class=\"kwrd\">this<\/span>.texture_User != <span class=\"kwrd\">null<\/span>)<\/pre>\n<pre class=\"alt\">            {<\/pre>\n<pre>                <span class=\"kwrd\">this<\/span>.spriteBatch.Draw(<span class=\"kwrd\">this<\/span>.texture_User, <span class=\"kwrd\">new<\/span> Vector2(0, 0), <span class=\"kwrd\">null<\/span>,<\/pre>\n<pre class=\"alt\">                    Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 0.0f);<\/pre>\n<pre>            }<\/pre>\n<pre class=\"alt\">            <span class=\"rem\">\/\/\u753b\u9762\u306b\u30e6\u30fc\u30b6\u6570\u3092\u8868\u793a<\/span><\/pre>\n<pre>            <span class=\"kwrd\">this<\/span>.spriteBatch.DrawString(font, <span class=\"str\">\"UserCount:\"<\/span> + user_count, <span class=\"kwrd\">new<\/span> Vector2(0, 0), Color.White);<\/pre>\n<pre class=\"alt\">            <span class=\"kwrd\">this<\/span>.spriteBatch.End();<\/pre>\n<pre>            <span class=\"kwrd\">base<\/span>.Draw(gameTime);<\/pre>\n<pre class=\"alt\">        }<\/pre>\n<pre>        <span class=\"preproc\">#endregion<\/span><\/pre>\n<pre class=\"alt\"><\/pre>\n<pre>        <span class=\"preproc\">#region<\/span>\u3000\u5965\u884c\u304d\u753b\u50cf<\/pre>\n<pre class=\"alt\">        <span class=\"kwrd\">void<\/span> Kinect_DepthFrameReady(<span class=\"kwrd\">object<\/span> sender, ImageFrameReadyEventArgs e)<\/pre>\n<pre>        {<\/pre>\n<pre class=\"alt\">            <span class=\"kwrd\">lock<\/span> (<span class=\"kwrd\">this<\/span>)<\/pre>\n<pre>            {<\/pre>\n<pre class=\"alt\">                PlanarImage Image = e.ImageFrame.Image;<\/pre>\n<pre>                <span class=\"rem\">\/\/\u5965\u884c\u304d\u753b\u50cf\u521d\u671f\u5316<\/span><\/pre>\n<pre class=\"alt\">                <span class=\"kwrd\">this<\/span>.depthColor = <span class=\"kwrd\">new<\/span> Color[Image.Height * 2 * Image.Width * 2];<\/pre>\n<pre>                <span class=\"kwrd\">this<\/span>.texture_depth = <span class=\"kwrd\">new<\/span> Texture2D(graphics.GraphicsDevice, Image.Width * 2, Image.Height * 2);<\/pre>\n<pre class=\"alt\">                <span class=\"rem\">\/\/\u30e6\u30fc\u30b6\u30b7\u30eb\u30a8\u30c3\u30c8\u753b\u50cf\u521d\u671f\u5316<\/span><\/pre>\n<pre>                <span class=\"kwrd\">this<\/span>.UserColor = <span class=\"kwrd\">new<\/span> Color[Image.Height * 2 * Image.Width * 2];<\/pre>\n<pre class=\"alt\">                <span class=\"kwrd\">this<\/span>.texture_User = <span class=\"kwrd\">new<\/span> Texture2D(graphics.GraphicsDevice, Image.Width * 2, Image.Height * 2); <span class=\"rem\">\/\/\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u4f5c\u6210<\/span><\/pre>\n<pre><\/pre>\n<pre class=\"alt\">                <span class=\"rem\">\/\/-- \u4eba\u6570\u3092\u30ab\u30a6\u30f3\u30c8\u3059\u308b --\/\/<\/span><\/pre>\n<pre>                <span class=\"rem\">\/\/user_index\u5024\u30ea\u30bb\u30c3\u30c8<\/span><\/pre>\n<pre class=\"alt\">                <span class=\"kwrd\">for<\/span> (<span class=\"kwrd\">int<\/span> i = 0; i &lt; 7; i++) { user_index[i] = <span class=\"kwrd\">false<\/span>; }<\/pre>\n<pre>                <span class=\"rem\">\/\/\u753b\u50cf\u53d6\u5f97<\/span><\/pre>\n<pre class=\"alt\">                <span class=\"kwrd\">int<\/span> no = 0;<\/pre>\n<pre>                <span class=\"kwrd\">for<\/span> (<span class=\"kwrd\">int<\/span> y = 0; y &lt; Image.Height; ++y)<\/pre>\n<pre class=\"alt\">                { <span class=\"rem\">\/\/y\u8ef8<\/span><\/pre>\n<pre>                    <span class=\"kwrd\">for<\/span> (<span class=\"kwrd\">int<\/span> x = 0; x &lt; Image.Width; ++x, no += 2)<\/pre>\n<pre class=\"alt\">                    { <span class=\"rem\">\/\/x\u8ef8<\/span><\/pre>\n<pre>                        <span class=\"kwrd\">int<\/span> n = (y * Image.Width + x) * 2;<\/pre>\n<pre class=\"alt\">                        <span class=\"kwrd\">int<\/span> realDepth = (Image.Bits[n + 1] &lt;&lt; 5) | (Image.Bits[n] &gt;&gt; 3);<\/pre>\n<pre>                        <span class=\"kwrd\">byte<\/span> intensity = (<span class=\"kwrd\">byte<\/span>)((255 - (255 * realDepth \/ 0x0fff)) \/ 2);<\/pre>\n<pre class=\"alt\">                        <span class=\"kwrd\">this<\/span>.depthColor[y * 640 + x] = <span class=\"kwrd\">new<\/span> Color(intensity, intensity, intensity);<\/pre>\n<pre><\/pre>\n<pre class=\"alt\">                        <span class=\"preproc\">#region<\/span> \u30de\u30b9\u30af\u753b\u50cf\u751f\u6210<\/pre>\n<pre>                        Color tmp = <span class=\"kwrd\">new<\/span> Color();<\/pre>\n<pre class=\"alt\">                        <span class=\"kwrd\">int<\/span> player = Image.Bits[(y * 320 + x) * 2] &amp; 0x07;<\/pre>\n<pre>                        <span class=\"kwrd\">switch<\/span> (player)<\/pre>\n<pre class=\"alt\">                        {<\/pre>\n<pre>                            <span class=\"kwrd\">case<\/span> 0:<\/pre>\n<pre class=\"alt\">                                tmp = Color.Black; <span class=\"rem\">\/\/\u80cc\u666f\uff1a\u9ed2<\/span><\/pre>\n<pre>                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre class=\"alt\">                            <span class=\"kwrd\">case<\/span> 1:<\/pre>\n<pre>                                tmp = <span class=\"kwrd\">new<\/span> Color(intensity, intensity, 255); <span class=\"rem\">\/\/Player1\uff1a\u9752<\/span><\/pre>\n<pre class=\"alt\">                                user_index[0] = <span class=\"kwrd\">true<\/span>;<\/pre>\n<pre>                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre class=\"alt\">                            <span class=\"kwrd\">case<\/span> 2:<\/pre>\n<pre>                                tmp = <span class=\"kwrd\">new<\/span> Color(intensity, 255, intensity); <span class=\"rem\">\/\/Player2\uff1a\u7dd1<\/span><\/pre>\n<pre class=\"alt\">                                user_index[1] = <span class=\"kwrd\">true<\/span>;<\/pre>\n<pre>                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre class=\"alt\">                            <span class=\"kwrd\">case<\/span> 3:<\/pre>\n<pre>                                tmp = <span class=\"kwrd\">new<\/span> Color(intensity, 255, 255); <span class=\"rem\">\/\/Player3\uff1a\u6c34<\/span><\/pre>\n<pre class=\"alt\">                                user_index[2] = <span class=\"kwrd\">true<\/span>;<\/pre>\n<pre>                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre class=\"alt\">                            <span class=\"kwrd\">case<\/span> 4:<\/pre>\n<pre>                                tmp = <span class=\"kwrd\">new<\/span> Color(255, intensity, intensity); <span class=\"rem\">\/\/Player4\uff1a\u8d64<\/span><\/pre>\n<pre class=\"alt\">                                user_index[3] = <span class=\"kwrd\">true<\/span>;<\/pre>\n<pre>                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre class=\"alt\">                            <span class=\"kwrd\">case<\/span> 5:<\/pre>\n<pre>                                tmp = <span class=\"kwrd\">new<\/span> Color(255, intensity, 255); <span class=\"rem\">\/\/Player5\uff1a\u7d2b<\/span><\/pre>\n<pre class=\"alt\">                                user_index[4] = <span class=\"kwrd\">true<\/span>;<\/pre>\n<pre>                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre class=\"alt\">                            <span class=\"kwrd\">case<\/span> 6:<\/pre>\n<pre>                                tmp = <span class=\"kwrd\">new<\/span> Color(255, 255, intensity); <span class=\"rem\">\/\/Player6\uff1a\u9ec4<\/span><\/pre>\n<pre class=\"alt\">                                user_index[5] = <span class=\"kwrd\">true<\/span>;<\/pre>\n<pre>                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre class=\"alt\">                            <span class=\"kwrd\">default<\/span>:<\/pre>\n<pre>                                tmp = Color.Black; <span class=\"rem\">\/\/\u80cc\u666f\uff1a\u9ed2<\/span><\/pre>\n<pre class=\"alt\">                                <span class=\"kwrd\">break<\/span>;<\/pre>\n<pre>                        }<\/pre>\n<pre class=\"alt\">                        <span class=\"rem\">\/\/\u30e6\u30fc\u30b6\u304c\u898b\u3064\u304b\u3063\u305f\u3089\u30d4\u30af\u30bb\u30eb\u306b\u8272\u3092\u4ed8\u3051\u308b<\/span><\/pre>\n<pre>                        <span class=\"kwrd\">if<\/span> (tmp != Color.Black)<\/pre>\n<pre class=\"alt\">                        {<\/pre>\n<pre>                            <span class=\"kwrd\">this<\/span>.UserColor[y * 640 + x] = tmp;<\/pre>\n<pre class=\"alt\">                        }<\/pre>\n<pre>                        <span class=\"preproc\">#endregion<\/span><\/pre>\n<pre class=\"alt\">                    }<\/pre>\n<pre>                }<\/pre>\n<pre class=\"alt\">                <span class=\"kwrd\">this<\/span>.texture_depth.SetData(<span class=\"kwrd\">this<\/span>.depthColor);    <span class=\"rem\">\/\/texture_depth\u306b\u30c7\u30fc\u30bf\u3092\u66f8\u304d\u8fbc\u3080<\/span><\/pre>\n<pre>                <span class=\"kwrd\">this<\/span>.texture_User.SetData(<span class=\"kwrd\">this<\/span>.UserColor);    <span class=\"rem\">\/\/texture_Yser\u306b\u30c7\u30fc\u30bf\u3092\u66f8\u304d\u8fbc\u3080<\/span><\/pre>\n<pre class=\"alt\"><\/pre>\n<pre>                <span class=\"rem\">\/\/\u898b\u3064\u304b\u3063\u305f\u30e6\u30fc\u30b6\u30a4\u30f3\u30c7\u30c3\u30af\u30b9\u3092\u30ab\u30a6\u30f3\u30c8\u3059\u308b<\/span><\/pre>\n<pre class=\"alt\">                user_count = 0;<\/pre>\n<pre>                <span class=\"kwrd\">for<\/span> (<span class=\"kwrd\">int<\/span> j = 0; j &lt; 6; j++)<\/pre>\n<pre class=\"alt\">                {<\/pre>\n<pre>                    user_count += Convert.ToInt32(user_index[j]);<\/pre>\n<pre class=\"alt\">                }<\/pre>\n<pre>            }<\/pre>\n<pre class=\"alt\">        }<\/pre>\n<pre>        <span class=\"preproc\">#endregion<\/span><\/pre>\n<pre class=\"alt\">    }<\/pre>\n<pre>}<\/pre>\n<\/div>\n<p>&nbsp;<\/p>\n<p>\u25a0\u5b9f\u884c\u7d50\u679c<\/p>\n<p><a href=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture027.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1293\" title=\"capture027\" src=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture027.png\" alt=\"\" width=\"646\" height=\"508\" srcset=\"https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture027.png 646w, https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture027-300x235.png 300w\" sizes=\"auto, (max-width: 646px) 100vw, 646px\" \/><\/a><\/p>\n<p>\u8d77\u52d5\u3002\u6df1\u5ea6\u30ab\u30e1\u30e9\u306e\u6620\u50cf\u3068\u5171\u306b\u5de6\u4e0a\u306b\u30e6\u30fc\u30b6\u30ab\u30a6\u30f3\u30c8\u306e\u5024\u304c\u8868\u793a\u3055\u308c\u3066\u3044\u307e\u3059\u3002<br \/>\n\u305d\u3057\u3066Kinect\u306e\u524d\u306b\u4eba\u304c\u5165\u308b\u3068\u30fb\u30fb\u30fb<\/p>\n<p><a href=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture029.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1294\" title=\"capture029\" src=\"http:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture029.png\" alt=\"\" width=\"646\" height=\"508\" srcset=\"https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture029.png 646w, https:\/\/teruaki-tsubokura.com\/Lab\/wp-content\/uploads\/2011\/12\/capture029-300x235.png 300w\" sizes=\"auto, (max-width: 646px) 100vw, 646px\" \/><\/a><\/p>\n<p>\u3053\u3093\u306a\u611f\u3058\u3067\u8868\u793a\u3055\u308c\u307e\u3059\u3002<br \/>\n\u8d64\u8272\u3067\u8868\u793a\u3055\u308c\u3066\u3044\u308b\u306e\u3067\u3001Player4\u3068\u3057\u3066\u8a8d\u8b58\u3055\u308c\u3066\u3044\u308b\u3088\u3046\u3067\u3059\u3002<\/p>\n<div class=\"csharpcode\">\n<pre class=\"alt\">tmp = <span class=\"kwrd\">new<\/span> Color(255, intensity, intensity); <span class=\"rem\">\/\/Player4\uff1a\u8d64 <\/span><\/pre>\n<\/div>\n<p>\u305d\u3046\u306a\u3093\u3067\u3059\u3002\u4e00\u4eba\u3057\u304b\u5c45\u306a\u3044\u304b\u3089\u3068\u3044\u3063\u3066\u5fc5\u305aPlayer1\u3068\u3057\u3066\u8a8d\u8b58\u3055\u308c\u308b\u8a33\u3067\u306f\u306a\u3044\u3093\u3067\u3059\u306d\u3002<br \/>\n\u4eca\u306f\u79c1\u4ee5\u5916\u306b\u4eba\u304c\u5c45\u306a\u3044\u306e\u3067\u4e00\u8272\u3057\u304b\u51fa\u3066\u3044\u307e\u305b\u3093\u304c\u3001\u4eba\u304c\u5897\u3048\u308b\u3054\u3068\u306b\u65b0\u3057\u3044\u8272\u3067\u8868\u793a\u3055\u308c\u3001\u6700\u59276\u4eba\u307e\u3067\u8272\u3092\u5206\u3051\u3066\u8868\u793a\u3067\u304d\u308b\u306e\u3067\u8a66\u3057\u3066\u307f\u3066\u4e0b\u3055\u3044\u3002<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kinect\u3092\u30c7\u30b8\u30bf\u30eb\u30b5\u30a4\u30cd\u30fc\u30b8\u306b\u5229\u7528\u3059\u308b\u30cf\u30c3\u30af\u306e\u7b2c\u4e8c\u5f3e\u3067\u3059\u3002 \u524d\u56de\u3001Kinect\u3067\u64ae\u5f71\u3057\u3066\u3044\u308b\u5834\u6240\u306b\u4eba\u304c\u5c45\u308b\u304b\u5c45\u306a\u3044\u304b\u3092\u53d6\u5f97\u3057\u307e\u3057\u305f\u304c\u3001\u4eca\u56de\u306f\u305d\u306e\u5fdc\u7528\u3067\u6df1\u5ea6\u30ab\u30e1\u30e9\u304b\u3089\u53d6\u5f97\u3057\u305f\u6620\u50cf\u3092\u3082\u3068\u306b\u30d7\u30ec\u30a4\u30e4\u30fc\u3054\u3068\u306b\u8272\u5206\u3051\u3057\u3066\u8868\u793a\u3092 [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":1294,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[472],"tags":[540,495,475],"class_list":["post-1359","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-memo","tag-kinect","tag-kinect-for-windows-sdk","tag-xna"],"_links":{"self":[{"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/posts\/1359","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/comments?post=1359"}],"version-history":[{"count":4,"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/posts\/1359\/revisions"}],"predecessor-version":[{"id":1461,"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/posts\/1359\/revisions\/1461"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/media\/1294"}],"wp:attachment":[{"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/media?parent=1359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/categories?post=1359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/teruaki-tsubokura.com\/Lab\/wp-json\/wp\/v2\/tags?post=1359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}